![](../images/KZ/KZ_airlock_059_max.jpg)
![](../images/KZ/garbage_room_01.jpg)
![](../images/KZ/244_max.jpg)
![](../images/KZ/KZ_station_1Z.jpg)
![](../images/KZ/KZ_station_bZ.jpg)
Deploying emergency escape using stored mechanical energy
![](../images/KZ/Cassandra_Escape_pod_roomoverview01-copy_1500.jpg)
Stacked in levels and rows
![](../images/KZ/growdth_chamber_containers_crop.jpg)
![](../images/KZ/Crane2bbig_1500.jpg)
![](../images/KZ/sandbar/sandbar.jpg)
![](../images/KZ/MP3_watchshoptest_01 copy.jpg)
" The year is 2370. Humans have presence in space and live on the planet Vekta, half of which is collonized by refugees from another, destroyed planet called Helghast. "
I was part of Karakter Design Studio in Berlin at the time and we were handed big sections of the game to design - ranging from space stations to shopping malls on Vekta. Much was also done as rough 3D of areas, but they're not as fun to look at, so not shown here.