Deploying emergency escape using stored mechanical energy
Stacked in levels and rows
" The year is 2370. Humans have presence in space and live on the planet Vekta, half of which is collonized by refugees from another, destroyed planet called Helghast. "
I was part of Karakter Design Studio in Berlin at the time and we were handed big sections of the game to design - ranging from space stations to shopping malls on Vekta. Much was also done as rough 3D of areas, but they're not as fun to look at, so not shown here.